Harvest

Project made for Gameworld Design class at the IT University of Copenhagen.

Explore a mysterious hollow world from the inside as you learn why the world is the way it is.

I contributed with narrative design, worldbuilding and design. I also wrote and put together the art bible.

Download the game here and the art bible here.

Pages from the art bible.
Pages from the art bible.

Dom Ford
Dom Ford
PhD Student (submitted, awaiting defence)

Myth, monsters, spatiality and the representation and depiction of history and the past (both real and fictional histories) in digital games.