Keeper

Prototype made during the Game Prototyping class at the IT University of Copenhagen.

Keeper features a dark world. Your castle is the only source of light and has a defined radius. Explore, kill enemies and bring back loot to expand your castle’s light radius, allowing you to explore more of the world.

Move with WASD, attack with E, jump with SPACE.

Download here.

Dom Ford
Dom Ford
Postdoctoral Researcher

My research focuses on myth, digital game communities, monsters, spatiality and the representation and depiction of history and the past (both real and fictional histories) in digital games.