Publications

(2025). Mytholudics: Games and myth. De Gruyter.

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(2025). 'Honor died on the beach': Constructing Japaneseness through monstrosity in Ghost of Tsushima. In: Sarah Stang, Mikko Meriläinen, Joleen Blom and Lobna Hassan (Eds.), Monstrosity in games and play: A multidisciplinary examination of the monstrous in contemporary cultures. Amsterdam University Press.

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(2024). Approaching FromSoftware's Souls series as myth. Transactions of the Digital Games Research Association, vol. 6, no. 3.

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(2022). Mytholudics: Understanding games as/through myth. IT University of Copenhagen.

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(2020). Giantness and excess in Dark Souls. Proceedings of the International Conference on the Foundations of Digital Games (FDG ‘20).

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(2020). Techno-giants: The giant, the machine and the human. Proceedings of the 2020 DiGRA International Conference: Play Everywhere.

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(2019). Beyond the wall: The boundaries of the neomedieval town in singleplayer roleplaying games. Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix.

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(2016). “eXplore, eXpand, eXploit, eXterminate”: Affective writing of postcolonial history and education in Civilization V. Game Studies, vol. 16, no. 2 (War/Game: Studying Relations Between Violent Conflict, Games, and Play).

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