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Stefano Gualeni
,
Riccardo Fassone
,
Dom Ford
(2025).
On fictional games and fictional game studies
.
Eludamos: Journal for Computer Game Culture
, vol. 16, no. 1: Fictional Games.
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Dom Ford
(2025).
Mytholudics: Games and myth
. De Gruyter.
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Dom Ford
,
Joleen Blom
(2025).
'Honor died on the beach': Constructing Japaneseness through monstrosity in Ghost of Tsushima
. In: Sarah Stang, Mikko MerilΓ€inen, Joleen Blom and Lobna Hassan (Eds.),
Monstrosity in games and play: A multidisciplinary examination of the monstrous in contemporary cultures
. Amsterdam University Press.
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Dom Ford
(2024).
Community, alienation and the experience of networks: Gamevironments and theories of community
.
gamevironments
, no. 21 (Revisiting Gamevironments).
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Dom Ford
(2024).
Approaching FromSoftware's Souls series as myth
.
Transactions of the Digital Games Research Association
, vol. 6, no. 3.
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Dom Ford
(2022).
Mytholudics: Understanding games as/through myth
. IT University of Copenhagen.
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Dom Ford
(2021).
The haunting of ancient societies in the Mass Effect trilogy and The Legend of Zelda: Breath of the Wild
.
Game Studies
, vol. 21, no. 4.
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Dom Ford
(2020).
Giantness and excess in Dark Souls
.
Proceedings of the International Conference on the Foundations of Digital Games (FDG β20)
.
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Dom Ford
(2020).
Techno-giants: The giant, the machine and the human
.
Proceedings of the 2020 DiGRA International Conference: Play Everywhere
.
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Dom Ford
(2019).
Beyond the wall: The boundaries of the neomedieval town in singleplayer roleplaying games
.
Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix
.
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