Dom Ford
Dom Ford
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The magic prison: Game rules as a tool for dread in Sir Gawain and the Green Knight and Inscryption
The late 14th-century poem
Sir Gawain and the Green Knight
(Anderson 1996) and Daniel Mullins Games’ recent roguelike deck-building …
Dom Ford
,
Sophie Thorkildsen
Last updated on 10 Jan 2024
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Giantness and excess in Dark Souls
Using the Dark Souls series as an example, I examine how a frame of ‘monster of excess’ can be used to read giantness in digital games. …
Dom Ford
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Techno-giants: The giant, the machine and the human
The relationship between humankind and technology is fundamental, but also a longstanding source of unease, particularly as that …
Dom Ford
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Beyond the wall: The boundaries of the neomedieval town in singleplayer roleplaying games
The cities of the ever prevalent neomedieval fantasy roleplaying game are integral to their gameworlds. They act as quest hubs, goals, …
Dom Ford
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