Approaching FromSoftware's Souls series as myth
Abstract
FromSoftware’s Souls series comprises five separate fictional worlds, and yet is considered a series with a ‘spiritual’ connection. Although the games share the same developer, special attention has been paid, both in popular discourse and in research, to the distinctive character of FromSoftware’s worldbuilding and storytelling. I argue that a mythological approach allows us to better outline, analyse and put into relation the elements of these games. Mythology is understood as a model for understanding the world, following the work of Frog (2021) and Roland Barthes ([1972] 2009). This builds on mytholudics (Ford 2022), which adapts this understanding for the study of games. Through this, I examine three aspects of a potential Souls mythology: desire and purpose, godhood and divinity, and fire and dark. Additionally, I consider how the Souls community negotiates the Souls gameworlds, relating it to the role of folkloric storytellers in communities.
Type
Publication
Transactions of the Digital Games Research Association, vol. 6, no. 3